Tuesday, December 5, 2017

Even GamesBeat can play this Cuphead string arrangement album

Something every woman should know - WHY MEN LIE!


GamesBeat doesn’t have a great reputation when it comes to being good at Cuphead (even though I beat it just fine when I was reviewing it). But we really do quite like the challenging side-scroller, and that adoration extends to the run-‘n’-gunner’s soundtrack.

The original tunes sound great, but fans have a knack for finding ways to arrange their favorite video game songs in clever and interesting ways. Enter “Pluckhead,” a string arrangement of Cuphead’s old-timey songs.

You can find the album on Spotify, iTunes, and Bandcamp. It comes from the artist String Player Gamer, which has also created albums based on music from Undertale, The Legend of Zelda, Castlevania, and other classic games and franchises.

It’s all good stuff, so take some time and check out their work.

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Intuit to acquire employee time-tracking and scheduling app TSheets for $340 million

Something every woman should know - WHY MEN LIE!


Financial software giant Intuit has announced plans to acquire TSheets, the company behind the eponymous time-tracking and employee scheduling app, in an all-cash deal valued at around $340 million.

Founded out of Idaho in 2006, TSheets’ cross-platform app enables employees to clock in and out of a shift using their own mobile devices, with GPS serving to confirm an employee’s location. It also allows managers and admins to schedule employee shifts, with changes showing up for everyone in real time.

Above: TSheets

Palo Alto-based Intuit is among the more recognizable brands in the finance software sphere. Among the most popular tools is accounting software QuickBooks, which TSheets has integrated with since 2012 through the QuickBooks app store. Last year, Intuit and TSheets announced a deeper integration of their respective software, with QuickBooks customers now able to leverage TSheets to manage their employees’ scheduling and time-tracking without leaving QuickBooks.

Tighter integrations

This acquisition makes a great deal of sense. According to Intuit, 12,000 businesses are already using both QuickBooks and TSheets, and bringing TSheets in-house will help Intuit create tighter alignments between the software.

“With TSheets as part of Intuit, we have a tremendous opportunity to provide millions of small businesses and self-employed [users] a smarter, simplified way to quickly and accurately track their time, send invoices, run payroll, and understand profitability by project,” said Alex Chriss, SVP and chief product officer for Intuit’s small business arm. “This acquisition will unlock critical upstream data that will allow us to create frictionless experiences that remove work, make it easier to get paid, and provide valuable insights into the health of our users’ businesses.”

Notably, aside from a small undisclosed angel funding round back in 2008, TSheets had only raised $15 million in equity funding in 2015, so a $340 million sale seems like an excellent exit for TSheets and Summit Partners, its main investor. The price also suggests that Intuit was desperate to buy the company, with TSheets claiming some 35,000 customers globally and known to have been profitable for some time.

“Similar to Intuit, TSheets has built an amazing product, created a strong company culture, and built a reputation on outstanding customer support,” added TSheets cofounder and CEO Matt Rissell. “With this transaction, we will work together to vastly improve the customer experience and product benefits of the TSheets and QuickBooks integration.”

Intuit said that it expects the acquisition to close in Q2 2018.

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Monday, December 4, 2017

Facebook opens new London HQ and plans 800 more U.K. jobs

Something every woman should know - WHY MEN LIE!


(Reuters) — Facebook opens its new London office on Monday and said it would add 800 more jobs in the capital next year, underlining its commitment to Britain as the country prepares for Brexit.

The social network said more than half of the people working at the site in central London will focus on engineering, making it Facebook’s biggest engineering hub outside the United States.

It will also house Facebook’s first in-house start-up incubator, called LDN_LAB, designed to help kick start fledgling British digital businesses.

EMEA vice president Nicola Mendelsohn said Facebook was more committed than ever to the UK and supporting the growth of the country’s innovative start-ups.

“The UK’s flourishing entrepreneurial ecosystem and international reputation for engineering excellence makes it one of the best places in the world to build a tech company,” she said.

“And we’ve built our company here – this country has been a huge part of Facebook’s story over the past decade, and I look forward to continuing our work to achieve our mission of bringing the world closer together.”

The new jobs, which come 10 years after the company set up its first London office, will take Facebook’s total British workforce to more than 2,300 by the end of 2018, it said.

Facebook, along with other U.S. digital giants including Google and Amazon, has not been deterred from expanding in London by Britain’s decision to leave the European Union.

It announced the new headquarters last year, shortly after Google said it was building a new hub in the city that will be able to accommodate more than 7,000 employees in total.

Facebook’s new office in the capital’s West End, designed by architect Frank Gehry, will house engineers, developers, marketing and sales teams working on products like Workplace, its business product which was built in London, it said.

(Reporting by Paul Sandle; Editing by Ros Russell)

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Sunday, December 3, 2017

No CEO needed: These blockchain platforms will let ‘the crowd’ run startups

Something every woman should know - WHY MEN LIE!


Back in May, I wrote about the concept of DAOs, decentralized autonomous organizations capable of running themselves thanks to blockchain technology — no CEO or C-Suite needed. At the time I was writing, there were a few people in the blockchain community testing out the idea but no strong efforts underway. That was six months ago.

As anyone in the crypto space will tell you, six months is a really long time. Today, a market for DAO platforms is emerging, complete with teams, funding, development, and initial implementations.

This is a category worth paying close attention to because it represents the much larger, more powerful shift that blockchains enable. The Bitcoin and alt-coin bull market are fun to watch, but it’s the new business models — and even societal models — that crypto enables that will be the real disruption.

DAOs solve some pretty interesting problems. In today’s centralized organizations, it is difficult and expensive to get large groups of people to work well together to complete a task. Traditionlly, only governments, the military, and global corporations have the money, people, and infrastructure to take on huge projects.

Numerous studies explain the various challenges of coordinating large groups. These include motivation cost (aka “social loafing”), relational loss (you feel less connected), and coordination cost (keeping three people up to speed is a lot cheaper than keeping 3,000 people up to speed).

DAO platforms promise to reduce these costs by enabling the coordination of ever more complex activities among participants. In so doing, they could erode the competitive advantage of a traditional, hierarchical, centralized organization.

DAOs work by turning the current rules that govern businesses into software code, reducing friction in operation. Even better, because they are software, they can be upgraded, modified, and instituted much faster and at lower cost than a traditional reorganization or restructuring.

The reduced coordination costs will have two sets of implications.

First, they will enable an entirely new set of “blockchain-native” organizations to emerge that have a cost structure advantage over traditional, centralized organizations.

Second, they could eventually disrupt the $42 billion enterprise resource planning (ERP) industry, where giants like SAP (20 percent), Oracle (13.9 percent) and Microsoft (9.4 percent) reign supreme, and disintermediate other markets, including lawyers and accountants who are normally involved in a corporate setup process.

A startup might normally need days or week to draft legal documents, assign option or share ownership, begin fundraising, and set up business rules for coordinating efforts internally and externally. With a DAO, you can implement all of that over a working lunch.

Emerging players in the DAO market

Aragon, Colony, and District0x are three of the open-source blockchain projects currently leading the charge in this space.

Aragon’s vision is to make new company setup a plug-and-play experience. It offers any would-be entrepreneur the ability to set up company ownership (via tokens), issue tokens, and raise funds for a project in a matter of minutes. And you can set rules for the new company’s governance by creating rules for which tokens have voting rights and what percentage of tokens need to vote on a motion, project, or rule for it to become law. You can also set rules for token vesting schedules.

Holders of your new company’s token — presumably your employees and investors — stand to benefit financially as the new entity gains traction. Whereas the value created by companies that run SAP accrues to SAP, here the value goes to the token holders who have a direct interest in improving the functionality and efficiency of your company.

You can play around with the Aragon software (available for Windows, Mac, and Linux as well as a web version). The alpha runs on Kovan (and Ropsten) TestNets, and a new version is coming soon, according to the project team.

District0x actually leverages Aragon as a base governance feature and then adds extra capabilities to help decentralized businesses create and manage a marketplace. These capabilities includes posting and listing, search and filtering, ranking and reputation, and payments and invoicing, all of which enable entrepreneurs to quickly spin up decentralized marketplaces. And we’re already seeing some of these marketplaces emerge.

Ethlance , for example, is a decentralized take on Upwork, and NameBazaar is a decentralized marketplace for buying and selling domain names on the Ethereum network. You will need MetaMask to use these, but you can go in there, find contractors on Ethlance or .ens names on NameBazaar, set up contracts and complete transactions. No intermediaries. Secured by the blockchain.

So, while the challenge of customer-acquisition still exists for DAO startups, you don’t need to spend a lot of time creating the code that would allow you to create a decentralized version of AirBnB or Uber, etc. The combination of District0x and Aragon commoditizes the back-end technical, legal, and operational infrastructure of some of today’s most valuable “sharing economy” platforms.

Anyone wanting to participate in these District0x marketplaces (called “districts”) will need a DNT token (the market cap is $27 million at the time of writing). That gives you the right to vote on the evolution of the marketplace (imagine you get to tell Uber what to do as opposed to the other way around) as well as benefit from the value accrued as these marketplaces grow.

Colony takes a bit of a different approach, focusing primarily on a problem we have all experienced in a group: The wrong people get the rewards because bosses don’t have full visibility and politics are at play.

As Colony’s founders explain on their blog, “Instead of being monitored and evaluated by someone higher up the hierarchy, any individual’s merit within a colony is calculated through systematic peer review of completed work and represented numerically on the blockchain.” (A “colony” is what the company calls any DAO built on its platform.)

When you contribute more to a project, you are rewarded with tokens from others in the project. So the number of tokens you hold reflects your overall reputation. As your reputation grows (and, remember, this isn’t an ephemeral concept in Colony, it is a quantifiable one), so does your influence in the form of voting on projects.

Nick Neumann has a great in-depth review of Colony, if you are interested in learning more.

One other player to watch is DAOstack, founded by Matan Field, who has a deep history in the blockchain space, having founded Backfeed and LaZooz. Notable thinker Primavera De Filippi is an advisor, so for that reason alone, this project is worth taking seriously.

The basic layer of DAOstack is fully functional (on the test net), and it is adding a JavaScript layer (for easy front-end integration of collaborative apps), but DAOstack has a few key differences from Colony, District0x, and Aragon.

DAOstack is for large-scale organizations rather than startups and is focused on a heavily modular approach. It seeks to build a “WordPress for DAOs.” Imagine a set of governance plug-ins that can be used and reused depending on what type of entity you want to create. Whereas Aragon is about using blockchains to automate or “smart contract-ify” existing organizational structures, the DAOstack team is focused on giving people the ability to mix and match the best elements of organizational and governance structures to create entirely new forms that work together. It’s like Lego for organizations.

The big DAO promise: Business at higher agility and speed

In the late ’90s, the Internet changed business. We also saw a new set of businesses emerge at that time that were only possible because of the arrival of that new technology. With the benefit of hindsight, it is clear that there was a difference between Barnes & Noble putting up a website and Amazon being a “digital native” organization, even if it was not obvious at the time.

With DAOs, we are witnessing the birth of entirely new way of coordinating, aligning, and rewarding work. The blockchain-native entities built on platforms like Aragon, Colony, District0x, DAOStack, and the competitors that are bound to follow are going to pose a threat to incumbents who cannot react as quickly. More importantly, they will enable entirely new types of organizations that will change the world just as Facebook, Amazon, and Google did the last time around.

Jeremy Epstein is CEO of Never Stop Marketing and author of The CMO Primer for the Blockchain World. He currently works with startups in the blockchain and decentralization space, including OpenBazaar, IOTA, and Zcash.

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Friday, December 1, 2017

National Committee for Games Policy’s backstory: politics, religion, and ‘The Art of War 2’

Stop losing game revenue and reputation to cyberattacks (VB Live)

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When hackers attack, game publishers and developers shoulder the blame, taking massive financial and reputational hits. Join digital security experts in this VB Live event, and learn how to lock out the hackers, keep your users safe, and your intellectual property secure.


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Cyber attacks are ramping up: they’ll cost the world $6 trillion annually by 2021, and games are a particularly tempting target, costing developers not just revenue, but time and resources as well. And the more successful your game becomes, the more hackers you’ll attract.

“Security and fraud is core to the business but that doesn’t help us in developing new features or attracting more users,” says Sudhir Vallamkondu, CTO of JumpRamp Games.

JumpRamp is a promotions and sweepstakes app developer; their flagship app, Lucktastic, is in the top 10 in the lifestyle section for Android, with more than 12 million unique touch points in a week, and the kind of high profile that catches the eye of the discerning hacker.

But the company also presents a particularly juicy target for two more reasons: the contests they run, in which players can win anything from a cool one million bucks to resort getaways and vacations, and their monetization strategy, in which players have to engage over a period of time in order earn tokens redeemable for gift cards or real money.

“It’s multiple-fold – hackers want to find a way to win these contests or up their odds of winning, and they want to hack into other users’ accounts to steal tokens,” Vallamkondu explains.

The other issue is all about user error – too many players tend to use the same email and password across the wide variety of accounts they sign in to – they could be using their Equifax password for everything from their email to their Game Center log-in. Whenever there’s a big data breach, the number of attacks ramp up as hackers use that info to see which lucky consumers forgot about account protection best practices. And a data breach at one company impacts all companies in the industry, from both revenue and reputation loss.

“Everyone involved in the security side of things has to always be aware of everything that’s happening in the hacking world, and at other companies,” Vallamkondu says.

Protecting properties means a multi-layered approach — whenever there’s a major data breach, they ask their users to change their passwords. There’s also double verification, encrypting calls to the server, participating in hacker channels to stay aware of what might be coming down the pike, as hackers get more sophisticated, along with bug bounties, where legit white hat hackers are rewarded if they find a security loophole, passive and active caching to ensure critical systems are not overloaded, and more. Plus always trying to get ahead of the game and anticipate the next point of entry.

Player data is a particularly important tool, says Vallomkonu, essential for predicting anomalies and acting on them immediately.

“We get tons of data of how users are using the app and we have tons of historical data to look against,” he explains. “So one of the biggest things we focus on is how to detect that something’s not normal.”

The most important fraud-fighting tool is eliminating your assumptions about what’s possible, because hackers are growing increasingly sophisticated in leaps and bounds, and your strategy needs to stay nimble.

“We don’t assume anymore that a user is always going to access from this geolocation or from this IP – we’ve taken out any assumptions that we had about what might or might not happen, Vallamkondo says. “We know that anything can happen and we have to be ready for it.”

To learn more about developing a shatterproof cyberattack strategy, selecting the right solutions and tools for your business, and rebounding in worst-case-scenarios, don’t miss this VB Live event!


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Speakers:

  • Sudhir Vallamkondu, CTO, JumpRamp Games
  • Arash S.Haghighi, Manager of Infrastructure, Smilegate West
  • Stewart Rogers, Analyst-at-Large, VentureBeat
  • Rachael Brownell, Moderator, VentureBeat

Sponsored by: Akamai

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The DeanBeat: Outsiders, insiders, and manufactured outrage

Something every woman should know - WHY MEN LIE!


I felt a bit like a lab rat this week as I found that my career in game journalism — and my terribly unskilled gameplay in Cuphead and the reaction to it — were the stuff of academic discourse.

I gave a speech about game journalism at a game design class at Stanford University, and I participated in an online panel discussion at the University of California at Santa Barbara about the implications of my Cuphead controversy (where I played the game so poorly people thought I couldn’t possibly be a real gamer). And these sessions made me think about outsiders, insiders, nativists, tribes, manufactured outrage — and the politics of gaming. Getting hazed by lots of gamers left me reeling in that Cuphead episode. Their anger at my self-deprecating play left me perplexed. I was also surprised to see the gamer outrage over loot crates in Electronic Arts’ Star Wars: Battlefront II game. Having just felt so much gamer rage, I wondered what fuels these heated reactions.

Thinking about it like an academic might actually help. I thought I was an insider, both as a gamer and a game journalist. But the Internet haters viewed me as an interloper in games. To them, I was an outsider. I’ve thought about these roles and perceptions about outsiders and insiders and how pervasive these kinds of cultural battles are across games and all of society. Gaming has always had its boundaries and its cultural gatekeepers, and they come in all forms.

Above: The Forest Follies level in Cuphead.

Image Credit: Studio MDHR/Microsoft

I am viewed as a gatekeeper myself, as a game journalist, an arbiter of quality. While I review very few games, I’ve got the reputation as a tastemaker. I get paid to play games (mostly by writing business stories about them). Many people envy that kind of job, and I felt their resentment when they felt that, through the Cuphead video of my gameplay, I showed I was an incompetent player. They felt I was breaking culture, meaning I was showing that I wasn’t part of the group. And as a gatekeeper, I therefore must be improperly stopping game developers from reaching the mass market for games. I was an unnecessary middleman who set off a tripwire on the border between the insiders and outsiders. That tripwire set off one more battle in an ongoing culture war.

During the Gamergate controversy in 2014, masses of gamers made their attempt to overthrow the cultural gatekeepers (game journalists), who were, fairly or unfairly, cast as outsiders. These Gamergaters were stereotyped as “game nativists,” or people who felt their traditional community was being threatened by outsiders and the welcoming of women and minorities into gaming, said Miguel Penabella, a grad student in Film and Media Studies during our “Parameters of Play” UCSB panel. The game nativists took it upon themselves to police culture and bring their ire upon those who violated the rules by disrespecting games, he said.

For decades, gamers have been drawing these circles and battle lines and going to war against the others. Remember how Sega used to ostracize Nintendo players in its advertising? This kind of us-versus-them division is, in fact, what happens in a competitive game. You define someone else as the enemy and blow them away. You show off your skill, engage in trash talk, and playfully dominate the enemy. You see this behavior among Democrats and Republicans, among Trump supporters and haters. This is called manufactured outrage, Penabella said. If anything, we should all be smart enough to know when a controversy is being manufactured and why.

The game nativists define the game journalists and noobs (new players) as outsiders who should be disintermediated, as if they were setting us up in a shooting gallery. The traditional media, in fact, are being disintermediated by technology and the democratization of media on the Internet. Gamers can create YouTube videos and become influencers while others can livestream their gameplay on Twitch, taking their message directly to the people. This makes them more authentic in the eyes of the community. They can use their own growing direct access to mass audiences to bypass the gatekeepers.

Rather than feel threatened by this, I feel it is wonderful. The more voices, the better, as I think we should all get paid to play games.

Above: Seeeeegaaaaa.

Image Credit: Sega

I think we have a generational divide as well. I had pointed out that I had more than 21 years of experience covering games and a longer time playing them, but I’m not a streamer or an entertainer. That experience didn’t count for this generation of people who felt gamers had to “git gud,” or be skillful. If I am going to be accepted back into the community of hardcore gamers, I have to earn my way back in, in their eyes.

EA’s fumbles with loot crates show what happens when someone else hits the same tripwire that I did. In this case, gamers were offended that EA was selling loot crates that could result in lazy gamers getting an unfair boost in their skills. Rather than earn their gear, the lazy and rich gamers could buy it. That would hypothetically allow unskilled gamers to buy their way into the same inner circle as the skillful hardcore gamers. It was diminishing the status of the hardcore.

I wrote a piece about a point I was adamant about. Some of us don’t have the time to play like we once did. My pile of shame, or the games that I haven’t yet played, is growing. “Does that mean that we are no longer gamers?” Penabella asked. In my opinion, it’s not fair to toss out so many from the circle of gamers, much the way it’s not fair to throw out immigrants because they’re not real Americans. That’s sort of like saying that the lone survivor of a battle royale game, like PlayerUnknown’s Battlegrounds, is the only real gamer in a match of 100 people.

A lot of us are bad at games, and our bad gameplay is authentic. Should we be allowed to buy skills because we don’t have the time to earn them? Many think that answer should be no, particularly in the U.S. But in Asia, the answer is yes. EA’s transgression was to step over the line a little. It eliminated prices on downloadable content, but it left the pricing on skill-based loot crates open ended. Regardless, I think the community should not belittle us or toss us out of  because we lack the skills or time.

I think it is important to understand that journalists are in a unique position, and with it comes expectations of responsibility (something I forgot about when I hit my tripwire in pursuit of being humorous). We’re both insiders and outsiders, depending on how much time and expertise we’ve put into learning our subject matter. The generalist mainstream media has a hard time understanding games, and gamers are quite leery of such media that doesn’t afford gamers their due respect, said Janina Gavankar, in an interview. She’s the actress in the starring role in Battlefront II, and she’s part of the tribe of hardcore gamers herself.

Game journalists, on the other hand, don’t have the same solid reputation that the mainstream media has for quality journalism. They may be viewed as trade journalists, who are too close to the subjects that they cover. Trump calls such journalists (particularly political journalists) “corrupt,” and they are part of the swamp he wants to drain. If only such journalists could step out of their own shoes and see how others see them, they would understand that, or so it is said.

As an outsider, a journalist can be objective, looking at a community in a way that the community itself can’t see. The journalist can offer a fresh perspective. And as an insider, a journalist can get scoops and gain the trust of a community. I’ve always tried to do both. I wrote my books on the making of Microsoft’s game consoles thanks to connections that I had as an insider. I loved operating both outside of and inside the various tribes. But it’s important to step away too and figure out where your blind spot is.

Above: The Internet Bubble

Image Credit: Amazon

During the days of the Dotcom Bubble, tech journalists were criticized for failing to see the signs of the bubble. The owners of the Red Herring magazine, where I worked during the bubble years of 2000 to 2002, wrote a book called The Internet Bubble. It was a pretty good book warning about what was coming. They looked from the outside and saw it was unsustainable. (Sadly, the Red Herring blew up with that bubble’s bursting). Many people didn’t see the bubble coming at all.

The journalistic coverage of the Vietnam War (captured so well in Ken Burns’ recent documentary) showed how the perspective on the war was different based on where the journalists were. In Washington, D.C., the journalists had sources in the government and at the Pentagon, and they believed we were winning the war. In Saigon, the bureau reporters witnessing the war thought we were losing. But their views were overruled by the Washingtonians in publications such as Time magazine. If we studied only the reports, rather than where they were coming from, we would miss this point. This is the kind of thing that Marshall McLuhan, author of Understanding Media, recognized so long ago when he said “the medium is the message.” If you don’t realize this, you might be easily misled by someone who does, like a politician.

The point is that journalists can be both outsiders and insiders, and they can gain different perspectives. I think that gamers should try this too. Should they really make fun of people who aren’t skillful? Is it OK to drive “noobs,” or new gamers, away from gaming? If they want gaming to remain in a kind of ghetto, where it is looked down upon by outsiders, and where it doesn’t get the resources it deserves, and it doesn’t grow into the biggest medium on Earth, then they should be nativists. But I think that all gamers will benefit if the business grows to embrace its largest possible audience. And that the broader the game industry gets, the more and better the games that we will all get. You may identify yourself in many ways. Gamer. Journalist. Outsider. Insider. Noob. But you will always benefit from a change in perspective.

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